![]() ![]() The utility staff can provide is excellent, but the damage identity is gone because of the change to meteor shower. Other than that, staff Elementalist only has a few options in a warzone, including Arcane immobilizing and throwing down a few fire fields. Meteor shower barely pumps out enough damage to down many players within one cast. Ultimately, staff Elementalist only sees play when we look at World vs World. Lava font has turned into a small, but more consistent area or damage and eruption takes too long to deal the damage it needs to do. On top of this, the area coverage of the weapon is good when you use meteor shower, but other abilities lack the same qualities. The damage on staff is relatively ok, but compared to anything else you put on the table, the weapon is heavily lacking. The utility of staff is not necessarily the problem. When the abilities miss, the Elementalist is laughed at. When the abilities land, there is little payoff. ![]() The slow animations on staff's abilities hinder the weapon itself. In this day and age, staff is one of the least used weapons for Elementalist. This ability was so strong, that the weaknesses of staff were clouded. This all sounds nice on paper, but the main reason for staff's use was none other than meteor shower. It has large scale area of effect abilities that, not only do damage, but also provides healing, as well as crowd control. Staff had been the iconic weapon Elementalists used for years. Ever since the change to meteor shower on staff, Elementalist has had a shift in power over to the power tempest, usually in the form of dagger main-hand or scepter main-hand with an off-hand war horn, or we have seen Weaver with a sword regardless of damage type. ![]()
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